Posted by
Demonjack123
at
12:12 AMSunday, February 13, 2011
Darksiders is a third person mythological action/adventure game that plays like Zelda and from what I have been told God Of War. You play as war, one of the four horseman of the apocalypse described in the bible, who has been framed for breaking the seven seal treaty between heaven and hell and starting a war prematurely, and throughout the game War must find out who started the apocalypse early and clear his name.
Darksiders is a fun, action packed adventure game with combat mechanics resembling that of God Of War and adventuring like that of Legend Of Zelda. Which to me is a very good thing since both games are very successful. I will not say this is a copycat game since all games are either inspired by another game or an event in real life.
Posted by
Demonjack123
at
7:44 PMWednesday, October 6, 2010
Amnesia: the dark descent is a first person horror adventure game, where you never leave the main characters point of view, which really immerses yourself into the game. Personally this game is probably one of the most intense horror games I have ever played ever. For those of you who are saying the game does not look that scary, you have to be the one PLAYING it in order to understand and feel the pure 100% terror this game has to offer.
Upon starting the game, a message will appear telling you this game is not meant to be played to beat, instead play it to immerse yourself into the game. They then state to get the full effect of the game, to play in a dark room, with earphones in and the sound turned up.
The game starts out with Daniel (you) waking up in castle Brennenburg with no memory of how you got there or why you're even there in the first place. Upon waking up you see a strange pink trail of liquid leading deeper into the castle. Upon following the trail of liquid you come across a note from your former self, telling you not to worry and that he has a good reason for making them forget. Upon explaining, the note then tells you to venture further within the castle walls to kill this person named Alexander of Brennenburg, the baron and owner of the castle. As a final warning the note states that an ominous and evil shadow is following you, wanting to kill you, without explaining why. Along the way as you continue following the trail of pink liquid you find a lantern, which is the most important item you will find in the game since you will be using it throughout your journey.
(Waking up in the castle, with the blood/pink trail)
(I personally liked how the game just cut the crap and got RIGHT into the story and plot, without all that bull crap build up most Hollywood movies do nowadays.)
The majority of the time the game is dark and gritty (which it should be unless you chickened out and brightened it) and your only light source is the lantern, or a lit torch which barely illuminates anything! and the twist is you cannot use the lantern constantly because it will run out of oil, so you have to use it sparingly which really adds to the atmosphere. Another fun twist is alot of the time you will not want to use your lantern because it will give away your location if a monster is near, so most of the time you will be crouching, walking though the veil of darkness that covers you like a thick blanket, while also limiting your visibility. But by sitting in the darkness for too long you start to lose you sanity as the darkness eats away at you mind, causing you to panic and breathe louder (which can also give away your location) causing Daniel to freak out, to the point where he starts seeing cockroaches crawling on his eyelids, and losing self control to the point he just falls to the ground, having to literally crawl on his face to move. If this happens your control over Daniel's vision and movement is very sluggish and nauseating, where the control you have over his body becomes shot and starts going to hell. this can also happen during a traumatic event, or if Daniel sees something very disturbing. To counteract this effect you have to continue to make progress through the game and get away from the cause of such delusion and surround yourself in light for a while until Daniel begins to calm down and regain his sanity.
What really adds to the sense of feeling vulnerable is that the game gives you no weapons, period! so your only option if you spot a monster is to either run or hide in the cover of darkness. The demons and monsters you encounter throughout the game are scarce, and are only seen through roughly 30% of the game. The real scare however is the fact your mind will create monsters for you, causing you to imagine something that was never really there. The game is heavily inspired by the works of H.P. Lovecraft in the sense that they take away all the blood and guts you find in most horror movies, and video games, and instead they leave very little blood and gore, and just give you clues to what MIGHT HAVE happened, causing you to imagine most of what has happened, and more often than not causing the player to scare them-self. So I guess that old saying "Our imagination can be our worst enemy" really applies here. which I have found to be a successful tactic for Frictional Games.
(an image seen in the game about one of the tortures)
Along with the Monsters, mind fuckery, noises, and overall scary atmosphere Amnesia also has puzzles! but don't get bummed out just for that! the puzzles are always relatively easy and are almost always logical to figure out, that is if you keep a sane head in order to THINK clearly about it to come up with a solution.
The game mechanics in Amnesia are very realistic in a way because the game actually has you interact with items as you would in real life. For example to open a door you have to click on it and then pull the mouse back mimicking the opening motion of the door instead of just pressing a button and the door automatically opens for you. This helps immerse the player into the game further as you experience horrible noises, and eye gouging monsters. You are almost always guaranteed to have a heart attack, at the very least, end up having to use the bathroom.
The graphics are slightly better than it's predecessors, the penumbra series but I DO NOT judge this game whatsoever on graphics because this is probably the only TRUE horror game you will run into for a very very very long time!
With it's logical puzzle solving, creepy hallways, and constant creepy what the fuck freak out moments I give Amnesa: The dark descent a 10/10 keep it up Frictional games! this game comes highly recommended!
Written by: Cody Sparks Owner of NightmareStudioz 10/6/10
Posted by
Demonjack123
at
7:44 AMMonday, September 27, 2010
Yes, I have finally gotten around to writing this review and first off I will tell you I have not finished the entire game yet. I will warn you right now that my memory is a little fuzzy on some of the aspects of the game but I will try to critiqe everything to the best of my ability as a writer.
Now let's begin sha'll we? for a game from 2007 Bioshock is a gem the graphics seem far ahead of it's time. The graphics are clean and very detailed and can easily suck you into the game and make you forget reality all around you. The game starts out with you the player on a plane reminiscing about what your parents had told you, that you were destined for more. Just as your character is thinking this one of the planes engine's explodes and you crash straight into the ocean. It seems you are the only one alive in the wreckage and you swim to a small tower located right next to the plane wreckage seemingly in the middle of nowhere in the ocean. You go inside the tower and see an elevator that takes you into Rapture an underwater city, and that is where the story begins.
What makes Bioshock special and unique is the use of ADAM. You inject it into your wrist and it give's you powers' like the ability to shoot electricity, fire, and ice from your hands and that's just scratching the surface of what it can do. The enemies in this game are unique in appearances. Basically the first common enemy you encounter are called "Splicers" think of your ordinary crack pot hobo on heroin and you have splicers. Splicers' were ordinary people who got hooked on ADAM and who will stop at nothing to bash your skull in and take your's. The second is called "Big Daddy" sounds kinky doesn't it? well he is anything but! unless your attracted to giant like robots in diving suits who like to shove a giant drill through your face! they are accompanied by "little sisters" little girls who have been genetically altered and mentally conditioned to reclaim ADAM from the corpses around Rapture. Since Big Daddys' require ADAM to live they often protect their "little sisters'" at all costs.
The gameplay of Bioshock could be a bit better in my opinion. Sure the game mechanics are there but it lacks the ability to allow you to interact with your environment a whole lot. Like for example F.E.A.R. which allowed you to interact with objects by knocking things over, breaking stuff, and the occasional bullet in the wall. There really isn't any kind of storyline to Bioshock or much of a plot in my opinion but that should not stop you from getting this game!
Overall Bioshock is a game of epic proportions especially for the year 2007 I highly enjoy it and the replay value is definitely there! I give it a 9.7 out of 10 Highly recommended!
This review has been brought to you by Cody Sparks owner of NightmareStudioz.